Go To Hell
An iOS game developed as an internal project at indiePub by myself and one other developer. [Unreleased]
- Coded infinite procedurally generated level system that allowed for infinite digging downwards with objects and enemies spawning based on a dynamic weighting system.
- Worked closely with the art director to optimize the art pipeline and tweak implemented assets for proper pixel alignment.
- Implemented touch interface UI elements for selecting and equipping characters, buying in-app purchases and adjusting game settings.
- Created on-device level editing tool for tweaking spawn weight and values that could be linked in to the level progression spawning.